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This section contains two realistic process diagrams, belonging to the Daemongame system that has been introduced in previous chapters. The reader should not have major difficulty to understand them, although they contain constructs that are explained in subsequent chapters (or are not explained at all in this tutorial, such as the macro). In the process diagram for Monitor, a macro call MACRO Datatypedef; is used The corresponding macro description has been taken out and is given below (a macro description is visible in the whole system description, no matter where it is placed). The macro concept of SDL is very similar to that of programming languages.
Figure 20: Process Monitor Figure 21: Process Game |
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